Below is a list of all ship maneuvers developed by club members
CM:A is an attack maneuver that involves the process of loading a shuttle with two or more torpedoes (optional). The shuttle is launched uncrewed with inertial dampeners disabled. As soon as it exits the shuttlebay, it goes to warp directly into an enemy vessel. The torpedoes are detonated upon impact (as the warp field collapses due to disruption) to combine with the detonation of the warp core causing a devastating explosion.
CM:A can also be performed by an uncrewed shuttle that is already deployed from the ship.
CM:A is nullified against Romulan Vessels, due to the development of a counter-maneuver by the Tal Shiar.
Developed by Mark Crichton
CM:A2 is an evolution of the Crichton Maneuver meant to forcefully throw off an enemy fleet’s formation. This maneuver entails launching multiple shuttles in preparation for the CM and engaging the shuttles’ warp drives up until the point of actually jumping to warp. Any enemy vessels that attempt to evade will break up the fleet and allow for easy picking with photon or quantum torpedoes.
This maneuver is most effective against Romulan forces as their ships are equipped with an automated counter-maneuver that will force the breakup of their fleet if enacted.
Developed by Yuki Nagisawa & Mark Crichton
Attack Pattern Epsilon-14
This maneuver involves the ship engaging at ¾ impulse towards an enemy vessel or vessels, then turning to port or starboard and ‘drifting’ around the enemy (by method of gimbaling the impulse engines and usage of the RCS thrusters), keeping the nose of the ship facing the enemy vessel(s). Torpedoes and Phasers are unleashed on the enemy vessel(s).
Developed by Sydney Crichton
TBD